Term faculty in Game Design and Development (Non-tenure track) (25-26)
Company: DePaul University
Location: Chicago
Posted on: May 3, 2025
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Job Description:
The School of Design within the Jarvis College of Computing and
Digital Media at DePaul University is seeking candidates for a
full-time, non-tenure track Instructor of game design and
development to begin in September 2025. Job responsibilities
include teaching, service, and continued professional development.
DePaul is on the quarter system, and the teaching load is up to 8
courses total per academic year taught across the fall, winter, and
spring quarters along with student advising responsibilities
throughout the academic year.
We invite individuals eager to continue building our school's
reputation as a regional and national leader in game design and
development, which is ranked a (#23 of all graduate programs and
#28 of all undergraduate programs).
The successful candidate will be appointed as a faculty member in
the School of Design and will teach students in the BS in Game
Design program alongside students from other related programs (such
as BFA in Animation with a Game Art concentration and BS in Game
Programming); the candidate may also have the opportunity to teach
students from the MFA in Game Design program. Colleagues in the
School of Design are dedicated to mutual success and growth, and we
are interested in someone who will add new dimensions to our
programs.
About the School of Design
Located in the heart of Chicago, the School of Design in the Jarvis
College of Computing and Digital Media prides itself on nurturing a
diverse body of over 500 students to become visionary designers who
will become leaders in their fields. The School of Design offers
nationally-ranked undergraduate and graduate programs in core and
emerging design disciplines, encompassing game design, graphic
design, industrial design, and user experience design, digital
communication and media arts, and human centered design. You can
learn more about the School of Design and its various programs
here:
Led by DePaul's Vincentian mission, we are focused on developing
designers, makers, researchers, storytellers, and world-builders
who leverage design and technology to transform lives and create a
positive impact in both local and global communities. You can read
more about DePaul's mission here: .
In keeping with DePaul's mission, our curricula invite students to
participate in storytelling, research, innovation, and iterative
making through digital modes, leading to creation of printed matter
(e.g., posters, books), interactive systems (websites, mobile
apps), objects (packaging, wearables, physical technology), games
(video games, AR/VR experiences, simulations, table top games), and
experience (exhibits, services, programs). Our faculty builds
bridges within and outside DePaul and engages in community outreach
that reflects DePaul's Vincentian Mission.
Faculty in the School of Design are given many forms of support to
develop their careers, including funding opportunities for
professional development activities. Faculty also have access to
cutting-edge equipment and lab spaces, including several VR and AR
production spaces, two well-equipped makerspaces with facilities
for fabricating wood, metal, plastics, soft goods, and electronics;
recording, film, stop-motion animation, and motion-capture studios;
and a print lab. The Jarvis Student Center for Innovation and
Collaboration brings together students and faculty from across the
college and provides a media lounge for lectures and presentations,
an XR creative studio, and private spaces and conference rooms for
meetings. You can learn more here: Required Qualifications:
Required Qualifications:
Bachelor's degree or a graduate degree (MFA, MDes, MS, MA, or
equivalent) in a related field or professional equivalence in a
related field.
Experience and proven commitment to quality teaching.
Ability to teach project-based game design and development courses
at the undergraduate level and across various related majors.
Demonstrated record of creative practice or professional experience
in the field.
Expertise in one or more areas related to game design, including
but not limited to: game production, technical game development,
user experience design (UX) for games, games with a purpose beyond
entertainment (such as social impact games), iterative game design,
narrative game design/storytelling, emerging technology,
physical/alternative controllers, game studies, game accessibility,
interdisciplinary design.
Credited contributions on at least one published game and/or
recognition in the field for a game.
Working knowledge of and ability to mentor students in at least one
of the following game engines: Unity, Unreal, or Godot.
Preferred Qualifications:
Interest and experience working with faculty and students on
mentorship and advising at the undergraduate and graduate level
Interest and experience building community and contributing to
school-wide initiatives (e.g., game showcases, playtest events,
game jams).
Evidence of effective mentorship and/or collaboration in a
professional context.
Established network in the games community and/or industry.
Special Instructions to Applicants: For priority consideration,
apply by May 12, 2025. Applications will continue to be accepted
until the position is filled.
To apply please submit the following application materials:
cover letter describing your experience and interests
curriculum vitae or resume
statement of teaching philosophy
annotated selection of research/creative work
detailed syllabus from a prior course taught or a detailed syllabus
for a proposed course
diverse learning environment experience
names and contact details of three references who have agreed to
provide a reference letter
additional materials (optional): Samples of student work and
additional syllabi
General Compensation/Benefits Statement
DePaul University has provided a compensation range that represents
its good faith estimate of what the University may pay for the
position at the time of posting. The salary offered to the selected
candidate will be determined based on factors such as (but not
limited to) the qualifications, education, experience, and training
of the selected candidate, the scope and responsibilities of the
position, departmental budget availability, internal salary equity
considerations, and available market information.
DePaul University offers excellent benefits, including medical,
dental, retirement, paid time off, and tuition benefit. Further
information regarding benefits can be found here: .
About DePaul University's Academic Calendar
Except for the College of Law, DePaul University operates on a
quarter system. Classes in Autumn, Winter, and Spring quarters are
11 weeks in length (including finals week) and Summer courses, in
two sessions, are typically 5 weeks in length. The College of Law
operates on the semester system. Classes in the Fall and Spring
semesters are 16 weeks in length (including finals week) and it
offers a Summer Session of 7 weeks (including final exams).
Salary Information: The salary range for this 10-month position is
$78,000 - $95,000, commensurate with qualifications and experience.
Applicant Documents Cover Letter(1)
C.V.(1)
Teaching Statement(1)
Creative Work(1)
Syllabus(1)
Contact Reference(3)
Keywords: DePaul University, Janesville , Term faculty in Game Design and Development (Non-tenure track) (25-26), Other , Chicago, Wisconsin
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